import pygame
pygame.init()
background = pygame.display.set_mode((1280, 760))
pygame.display.set_caption(“SONOL”)
fps = pygame.time.Clock()
x_pos = background.get_size()[0] // 2
y_pos = background.get_size()[1] // 2
to_x = 0
to_y = 0
play = True
while play:
deltaTime = fps.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT: # 창 닫기 이벤트
play = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
print(“UP”)
to_y = -10
elif event.key == pygame.K_DOWN:
print(“DOWN”)
to_y = 10
elif event.key == pygame.K_RIGHT:
print(“RIGHT”)
to_x = 10
elif event.key == pygame.K_LEFT:
print(“LEFT”)
to_x = -10
if event.type == pygame.KEYUP:
if event.key in (pygame.K_UP, pygame.K_DOWN):
to_y = 0
if event.key in (pygame.K_RIGHT, pygame.K_LEFT):
to_x = 0
x_pos += to_x
y_pos += to_y
background.fill((255, 255, 255))
pygame.draw.circle(background, (147, 156, 255), (x_pos, y_pos), 50)
pygame.display.update()
pygame.quit()